Description
According to Topala, the game started out as an idea that might have gone in any direction. "It started as a template with a cube that could crash and jump," he said, adding that "there really wasn't a detailed plan." He started off developing it on the PC, but he then changed his mind and tried to port the game to a mobile device. The Impossible Game served as inspiration for Topala, who spent four months developing the game and submitting it to the Google Play Store and App Store. Geometry Dash replaced the original name of the game, Geometry Jump, in the beta version. The Cocos2d game engine is used in the game's development. <a href="https://google.com/">google</a>
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